#ifndef __C_PHYSIC_DEMO_H__
#define __C_PHYSIC_DEMO_H__
#include "cGame.h"
#include "esUtil.h"
class CPhysicDemo:public CGame
{
public:
	CPhysicDemo(): CGame(){};
	static CGame* GetInstance()
	{
		if (!s_pInstance) 
		{
			s_pInstance = new CPhysicDemo();
		}
		return s_pInstance;
	}
	virtual ~CPhysicDemo(){};
	void Init();
	void Run();
protected:
	void Destroy();
};
#endif